Mega Man #4
Archie Comics (October, 2011)
WRITER: Ian Flynn PENCILER: Patrick “Spaz” Spaziante INKER: Gary Martin LETTERER: John Workman COLORIST: Matt Herms EDITOR: Paul Kaminski
It’s time to reach the “Wily’s Castle” stage of the game, but with a few differences from the game. Mega Man must break through Wily’s fortress, re-battle the Robot Masters, and even his evil clone, to finally bring Dr. Wily to justice. But the evil doctor has prepared for his possible defeat.
What they got right: While there were a few changes from the game, I think they enhanced the story, and I have to support that.
What they got wrong: Really, nothing.
Recommendation: The first arc would make or break this series, but I say it was a great beginning and I’m looking forward to the future of this comic. If there is any justice, this comic may reach the heights of a certain other blue game character Archie publishes.

Tomorrow’s Comic> Transformers #23
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