“Yesterday’s” Comic> Police Comics #12

Don’t be too impressed. On his first try he broke the header logo.

Police Comics #12

Comic Magazines, Inc (October, 1942)

Plastic Man’s dominating the next few covers so we’ll just discuss one of the other characters. What happened with Chic Carter? Granted the Sword wasn’t much of a hero identity, though the idea of a fencing superhero could have worked. I have to wonder if the creator(s) wanted another superhero, couldn’t figure out what to do with him, and just gave up the costume thing and simply let Chic be another action reporter? They must have been doing okay with him since as Chic alone he’s part of this series and another future Quality Comics title, Smash Comics.

And yet, if DC bought him as well I don’t know of them doing anything with him or The Sword. The DC Database doesn’t even bother doing anything other than acknowledge he was part of Quality Comics when DC bought the rights to many of the characters. His story may be a mystery even he couldn’t solve. Anyway, let’s see what he and the other not-police characters do in Police Comics.

[Read along with me here]

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BW’s Daily Video> A Female Director Explains The Issue With Superheroine Movies

Catch more from JesterBell on YouTube

 

EA’s In-Game Advertising Versus Story Immersion

It’s the only Electronic Arts game in my site’s image library.

The video game industry, or to be more precise the so-called “AAA” industry, make decisions that tend to tick off the very audience they seek money from. Some come off as gambling, some come off as making it more difficult to survive in a multiplayer game. Advertising is the latest in a series of gimmicks from companies not satisfied with simply making profit. They want all the money, and they’ll shut down older games to force you to buy a remake or a new one. We saw that last week.

I’m not against advertisements themselves, or even product placement. I watched ads for products and services that were fun but still had no interest in those products. Even as a kid I watched Cap’n Crunch and Sugar Bear gain mecha and superpowers to protect breakfast and just treated it as more stories. If I use Crest now it isn’t because I saw the Crest Team fight Cavity Creeps but because it’s hard to find toothpaste that isn’t mint flavored, and cinnamon is my only option beyond flavorless, if I can even find that. In-world product placement means nothing to me because those same billboards, outfits, and magazines ads exist in my world, and it’s easier that making fake products to make the world feel lived in. I thought Shasta was a fake soda brand until I saw them in a local Dollar Tree. Never did try it.

So EA announcing they want to put ads in their games…no, I do actually have more concerns there. The main reason the dropping of banner ads on YouTube, which TV tried to steal for awhile, is that they distract you from the video, even covering subtitles and last-minute notes of something that only came up during the final edit with no time to record a new clip. It takes you out of the world, and in video games that’s a bigger mistake than other media forms. Characters stopping to extol the amazing flavor of Coca-Cola is just silly. Having an ad pop up out of world draws you out of the world, which isn’t an issue for some talking head show but in a narrative, seeing a knight of Camelot being covered by an ad for some sitcom ruins the experience. In video games, where immersion is part of the gameplay experience even when there is no narrative will ruin the fun, and that means nobody wants to play games from your company.

Does EA know how to work ads in right? Between their press release and an examination from Geeks & Gamers contributor Alex Gherzo that translates the corporate speak, let’s see.

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“Yesterday’s” Comic> Niki Batsprite #2

“No parachute and the in-flight movie’s terrible!”

Niki Batsprite #2

Munia Edizioni (November, 2012: Digital Edition)

“Troubles Begin”

WRITER/CO-COLORIST: Francesca Urbinati

ARTIST: Carlo Gemmani

CO-COLORIST/EDITOR: Daniele Garbugli

TRANSLATION: Elena Garbugli

[Download and read along at Drive Thru Comics]

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BW’s Daily Video> The Origin Of Yankee Doodle Dandy

Catch more from Fact Quickie on YouTube

 

Chapter By Chapter> Star Trek> The IDIC Epidemic chapter 4

Chapter By Chapter (usually) features me reading one chapter of the selected book at a time and reviewing it as if I were reviewing an episode of a TV show or an issue of a comic. There will be spoilers if you haven’t read to the point I have, and if you’ve read further I ask that you don’t spoil anything further into the book. Think of it as a read-along book club.

Last time the Enterprise got their marching orders: head back to Vulcan with the exiles you were taking from them, pick up some people at least one member has a bad history with if he’s in this story, and take them to a plague planet. Starfleet doesn’t always have the brightest people. McCoy’s experience with interspecies offspring is limited to one half-Vulcan, and while they may be the closest ship (as usual) you know these guys are going to be trouble.

I liked this story as a kid enough to get the book it was a sequel to, so I’m pretty sure I’ll like this again in what’s now my second ever read. On the other hand I’m an adult who has spent at least the last decade or so going over stories with a more critical eye, so I have to ask if the Followers Of T’Vet are even needed in this story. I can understand getting Sorel and Daniel Corrigan, plus her take on Dr. M’Benga (again, this is way before Strange New Worlds gave him more presence). She’s familiar with those characters and their medical expertise. On the other hand we’ve already seen they’re going to be trouble because they land somewhere between Vulcans and Romulans, not exactly evil but ones that still believe in the old ways before Surak led them out of the dangerous past to pursue logic over emotion. We’re know they’re going to be a threat one way or another.

I’m assuming this is to fill the Star Trek action quota, but we already had a perfectly good set-up with the Orions. Borth already sees the potential to sell this off as a bioweapon but without a cure for at least his own people it’s useless in the long term. Just make them the antagonists instead of making Starfleet look like idiot for their own illogic in choosing a ship with potentially dangerous “guests” about to cause an issue. I know it’s a pickup/dropoff mission but I still see this ending poorly. Get the Vulcan Academy doctors over there and join them with McCoy once they drop off the Followers on their new home. That’s not what happened, so we’ll see how badly this goes, though not right away. It’s only the fourth chapter, so let’s get a move on.

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“Yesterday’s” Comic> Ultraverse Premiere #6

Sadly this isn’t the worst blind date she’s ever been on.

Ultraverse Premiere #6

Malibu Comics/Ultraverse (August, 1994)

LETTERER: Patrick Owsley

EDITOR: Hank Kanalz

Why are so many anthology comics coming into my rotation at the same time lately? If you missed yesterday’s update in the Jake & Leon post, the website I’ve been using for the Monday Ultraverse comic reviews is down and I haven’t been able to find a new copy of Prototype #13 online. (This comic is a flipbook with that one.) I only use those sites because I doubt Marvel cares, if Disney even knows they technically own the Ultraverse characters when Marvel decided to buy Malibu Comics for the computer coloring process that is probably obsolete in 2026.

So we’re just looking at the anthology on one side of the book. Hopefully after my birthday break it will be back up or I’ll have another option.

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