Star Trek: Voyager #7
Marvel/Paramount Comics (May, 1997)
“Relicquest” part 2
WRITER: Ben Raab
PENCILER: Jesus Redondo
INKER: Sergio Melia
COLORIST: Matt Webb
LETTERER: Chris Eliopoulos
EDITOR: Tim Tuohy
Above the planet Chakotay and Torres whip up a Maquis trick they hope will stop the Kazon, Trabe, and Vidiians from attacking them. Chakotay also orders Tom and Harry out of the brig, but Harry is working on his own escape plan. On the planet, the four captains reluctantly agree to work together, with Kazon captain Mahj and Trabe commander Durin already plotting to steal the relic for themselves. Janeway however tries to help the Vidiian doctor, Tarez, when the Phage starts making it difficult for them. Janeway investigates a rustling near then with Mahj coming along to “help” only to get himself captured by a monster ready to tear them apart and without any of them having weapons.
What they got right: The idea isn’t bad. None of Voyager‘s enemies get along with each other and almost nobody gets along with Voyager as Tom points out. Having them forced to work together is a good plotline, while what’s happening with their crews makes for good drama.
What they got wrong: How long is it taking for security to follow Chakotay’s order to release Tom and Harry (in case they need them, the punishment can wait) to the point that Harry is coming up with a plan to break them out so they can help? If the order was just to remind us they’re locked up ordering them released and not doing it seems a waste.
Recommendation: Part two seems pretty good. Based on how the storyline ends, because its not as interesting on its own, this might be worth looking into.





