
So many video games today seem to focus more on their story than their gameplay. Now as a story fan it doesn’t bother me in theory, but an interactive story has its own rules, and that includes working the gameplay in so you actually feel like you’re part of the story, even in linear stories. Nintendo solved that problem, according to an article by Bounding Into Comics contributor Spencer Baculi, by putting the gameplay first and story…somewhere after that. This makes the game more important than the story…which does lead to the confusing Zelda timeline, but does it make for better games?




