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I don’t mean popularity. I mean the AAA titles wanted to be so large in scope that they’ve become stagnant as a medium. At least that’s the theory by Bioshock creator Ken Levine according to this article from Bounding Into Comics. He has a point. Wanting the biggest story in the biggest world, which is also hurting comics and many sci-fi/fantasy franchises, is causing a problem when you want to connect to these people. When huge is your rule rather than your exception you tend to run out of ideas far faster. Maybe they’re becoming too big NOT to fail?
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Posted by ShadowWing Tronix on February 8, 2025 in Video Game Spotlight and tagged BioShock, BioShock Infinite, commentary, Computer and Video Games, Ken Levine, video games.
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About ShadowWing Tronix
A would be comic writer looking to organize his living space as well as his thoughts. So I have a blog for each goal. :)