Catch more from Multiversal Wisdom on YouTube
Catch more from Multiversal Wisdom on YouTube

I’m not exaggerating when I say that Disney has dropped traditional drawn, or “2D”, animation. Any cartoon they’ve put out lately–be it streaming, on their remaining TV presence, and of course movies–have been in 3D or done by an outside studio, with the company that was once a leader in animation serving as distributor at best. Phineas & Ferb, Milo Murphy’s Law, Hailey’s On It, certain Marvel shows until recently, and even the Mickey Mouse shorts by people who clearly didn’t understand 1920s-1930s animation or humor and made something ugly and disappointing–were not made by Disney animators. Traditional animators are gone at that company (or so it appears), and in its place are either computer-generated “3D” animation or live-action demakes of 2D classics right up to the “Disney Renaissance”, a period where Walt Disney Studios was making the best of both methods to create new and interesting stories.
Fansided’s Along Main St., their Disney-focused section, recently released an article suggesting The Walt Disney Company, which hasn’t done anything Walt would have done since Bob Iger showed up, proving that Michael Eisner was not the worst thing to happen to the company, might bring back 2D animation thanks to one comment from one person, and it’s the first time I heard of 2D artists still existing at Disney Animation beyond designing characters for the 3D movies.
This week, Jared Bush shared how important diversity was to the Walt Disney Company and the role it played in the creation of its films. While some might roll their eyes at the premise at first, he’s not talking about a forced DEI initiative, but diversifying the type of media Disney puts out.
“I love 2D,” Bush said. “Right now we have 2D artists who are doing some bonkers amazing things. I’ll leave it at that,” Bush said with a wink when we asked about the format returning to the studio.
If you’re anything like this writer [Along Main St. contributor Zach Glass], that nugget of information had your radar going off. As much as Disney has helped shape the animation industry, it feels like the studio has completely forgotten its roots.
Jared Bush is a Disney movie director putting together a sequel to the excellent movie Zootopia. What could the 2D artists be working on? My guess is merchandise or the aforementioned character models because while Disney has all but abandoned “those silly cartoons” under Hollywood’s continued pushback against animated productions daring to think they’re equal to live-action, the only animation they have put out is computer generated, and not only by Pixar, a company they acquired because of their success in 3D animation until recently.
Look, I’m not bothered by which format you go by. As I wrote in my Art Of Storytelling series, both serve a use depending on the needs of your story and which better brings it to life. I am disappointed traditional animation has been abandoned by a company founded by a man whose goal was to push the boundaries of animation as a form of storytelling. Bringing that back may bring back a lot of traditionalists, and show Disney can work in both forms and do it well…at least if it wasn’t modern Disney.
Captain Atom #80
Charlton Comic Group (April/May, 1966)
“Death Knell Of The World!”
Ditko & Roche
Also includes a back-up talking about Earth as a planet or something. I didn’t read it.

Yes, two chapters this week. While chapter 49 is the usual chapter length, chapter 50 is half the proper length AND takes place two minutes after 49. So the heck with it, might as well review both. We’re in the final quarter of this book and I’m ready to be done with it.
In our last chapter Orlov Sr. started to realize what’s going on, and at least two of the people involved. He also managed to beat Rossky’s challenge to his authority. Maybe he’s one of the good guys after all.
I guess well see in these two chapters. Both are in the same location, which is another reason to put them together. It should be noted as I pad the intro for the homepage that we only have a quarter of the book left and it’s been going on way too long. Perhaps if they focused less on the useless trivia and limited the worldbuilding to the essential information to understand a character in this situation, this could be done faster. Nevertheless, let’s get on with our two chapters.
The Strangers #12
Malibu Comics/Ultraverse (May, 1994)
“Omega And Alpha”
WRITER: Steve Englehart
PENCILER: Rich Hoberg
INKER: Tim Eldred
COLORING: Moose Bauman & Prism
LETTERER: Dave Lanphear
EDITOR: Roland Mann
BW’s Daily Video> How 1990s Comics Handled Social Issues
Catch more from Comics By Perch on YouTube
I commented on this one: “The comics were left-leaning but they weren’t woke. If you’re writing a story your worldview will naturally affect how you see the characters and thus how you tell the story. However, the heroes came off as heroes because they acted like heroes not because the story says they are. They weren’t afraid to make villains who were something other than white dudes. When the analog to some actual group was obvious you were allowed to call it out as a bad decision. If you have a gay black woman as your superhero, it was about her being a superhero, not what she was and how awesome she was just by existing. Writers weren’t afraid to have their gay black woman get help or struggle through with her unique skills because they were worried about sending a message that you aren’t awesome just by being you and ticking off this or that group. She was a superhero with superpowers or cool gadgets who fought the same normal supervillains and criminal organizations as everyone else. In other words, they were just a character who happened to be part of this or that cultural grouping.”
Tell others about the Spotlight:
Posted by ShadowWing Tronix on June 23, 2025 in Comic Spotlight and tagged 1990s comics, 90s comics, comics, Comics By Perch, commentary.
Leave a comment