
Let me note at the start that this is not a Versus article. It’s a difference of opinion, not necessarily a disagreement on facts, save for one detail that leads to our difference of opinion. I’m mostly using this article by author and commentator Brian Niemeier on his Kairos blog as a discussion point, not calling him out. There’s a difference in approaches, and while I’ve used his commentaries in the past as Saturday Article Link fodder I have done a Versus on people I usually agree with before. That’s just not the case here.
For those of you who didn’t go to read the article, Niemeier–who I’m just going to go by his first name so I don’t have to keep double-checking the spelling of his last name–tries to make the point that switching from animation cels to drawing on the computer, which is still 2D art, has been a bad move for Japanese animation studios to do, hurting the visual side of the product. Now today’s Daily Video makes more sense. While that video was from an American animation studio, the process is the same. It’s also long, tedious, and costs more. Animating on the computer, even with drawing every image, takes less time though I don’t know if it takes less people. Does the animator have time to also be the colorist? My guess is no. They’ll also still need the in-betweener, the ones who do frames between the important ones to keep the process going. It rarely takes less than two people animating even a TV show.
So what’s Brian’s case for going back to cel animation, “cel” being short for celluloid, and why don’t I think that’s the problem? Let’s start seeing his case so I can make mine.
Continue reading →
Tell others about the Spotlight: