
Yesterday we looked at the first episode of DC Heroes United, a “massively interactive live event”, and went over the positives and negative, and why I’ve opted to not take part in the interactive side due to wanting to enjoy the story as it comes out.
Today I want to look at the creators’ interview, as I thought yesterday’s post would be too long with both the review and the interview. Specifically we’re reading the answers of showrunner Stephan Bugaj, and writers Martin Montgomery and Chris Schroyer. Doing an interactive novel approach is not something new to these three as they worked at Telltale Games before it collapsed. At the time one of the games they were working on was a Batman series that will never be finished. I don’t like the idea that Bruce never got to clear his father’s name, from what I hear as I didn’t get a chance to play the two games they managed to get done, but what can you do? I’m hoping the last game would have done so. Thomas Wayne having a dark past is so unnecessary to me.
Here’s the interview so you know I’m not taking things out of context, but for the most part I think they understand what they’re working with better than most people in comics or other media currently working with these characters. I still have a few notes, but for the most part it’s nice to see people understand what they’ve taken on. The story takes place at the dawn of heroes, if you missed yesterday’s article, with Batman just starting out, Superman still not revealing himself as anything other than a blur (so the Smallville treatment), and Wonder Woman…actually I don’t think we really know what her deal is. She basically just dropped exposition as a long-lived understander of the basics of magical things like Doctor Fate and his tower. So let’s see what they have to say for themselves.
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