Catch more from Gaijin Goombah on his regular YouTube channel.
And for more of his view on Warhammer check out his other channel, GimGam Glitzdakka.
Catch more from Gaijin Goombah on his regular YouTube channel.
And for more of his view on Warhammer check out his other channel, GimGam Glitzdakka.

Well, we’re done with the pitch. Now it’s time for the guide.
Specifically, this is the third edition, completed for release on April 17, 1967, and is the version given out to the writers and directors of the show. Specifically titled “The Star Trek Guide”, this has all we need to know to create an episode of Star Trek minus the continuity formed by other writers. Those stories weren’t written yet.
In total we have ten sections, making at least ten more articles unless one section is really short or really long. In this installment we’ll take a look at the first section, “Star Trek Format”. These are the important opening details to work on this show. If you can’t make it past the questionnaire, you probably aren’t getting the job…unless you’re writing modern Star Trek. In which case none of this would really matter because they care more about scenes than stories these days.
The guide was written by D.C. Fontana, who was not only one of the show’s writers, but was part of producing both the animated series and The Next Generation, and her story “Yesteryear” was the only animated episode that was canon for far too long. I believe now the whole toon is canon, and if it isn’t it should be! This revision was put together between the first and second seasons, and while I would love to go all the way back to the beginning like I did with the TNG guide, it will reflect changes from the first episode. I have to work with what I got and this is what’s online. It’s the one that fans got their hands on.
I don’t know what else to say that wasn’t covered in the article series overview, which includes links to both the pitch and the guide, so let’s get this reading started.
Sarge Steel #1
Charlton Comics (December, 1964)
“Pearls Of Death”
CREATOR: Pat Masulli
SCRIPT: Joe Gill
ARTIST: Dick Giordano
Today we expand pre-DC Blue Beetle with other pre-DC acquisitions, with the other Charlton comics characters they picked up. I can only due the ones in public domain, but I don’t think that’s a problem with Charlton characters. When we get to the Marvel (Shazam) Family down the road it’s allegedly an issue, but that’s a problem down the line. You may know Sarge Steel today…and admittedly I don’t because I never followed the character…but what was he like back then?

We had to do two chapters last time. This time we only have the one.
I would love one or more of the novelists out there in the readership (I know you’re there) to explain how you decide on chapter breaks on long stories like this. I’ve done my share of prose, but only in short story form. Not just in the Op-Center books but in a few other novels I’ve done for this series I’ve found chapters that were too short, chapters that to me as a reader felt like they should have been one chapter, and of course chapters that feel like I actually read something without reading more than one chapter. I doubt it’s an exact science, and every author has their own way of deciding. That’s why I’m curious. Do an article if you have a site or just mention something in the comments.
Well that, and the way chapters are done in this series confuse me. At least we have chapter numbers in this book, and I’m guessing the scene changes are a factor, given that each chapter starts with a location and time, like a movie or TV show would do. To my knowledge there wasn’t an Op-Center series, but there was one based on Net Force, a novel series of which I actually own a book from and will tackle when this and the next novel in the Op-Center series are tackled. That will be a while given how I review books, and this one will probably go into the new year at this rate. Whatever the case it’s time to see what happens in this chapter.
Exiles #4
Malibu Comics/Ultraverse (November, 1993)
“Fatal Flaws”
WRITER: Steve Gerber
PENCILER: R.R. Philips
INKER: Dave Simons
COLOR DESIGNER: Robert Alvord
INTERIOR COLORS: Psychedelic Prisms, with the most annoying credit I’ve had to put up with. Why is it in a rainbow color, making it harder to read than every other credit on the page?
LETTERER: Patrick Owsley
EDITOR: Chris Ulm
Catch more from Jazza on YouTube
A big Castle Grayskull statue is nice and all, but what about a fully functional kid-sized playset bedroom?
Catch more from Hollywood Haunter on YouTube
And if you really want to see that build in all its steps, in the description he links to a set of more detailed videos.