
We return to the world of Swordquest. If you want to know the full history of this game I summarized it in my review of the first minicomic in this series, Earthworld, or I found this article covering the game and the prizes. The highlights are thus: Atari came up with a quartet of games for the Atari 2600 where the players could win actual prizes based on the treasures in the game. However, only three of the games came out, what happened to the prizes are rumor, and all we have are three comics. Fireworld is the second game and comic we’ll be looking at.
The story thus far: two twins, Torr and Tarra, are deposed royalty living as thieves. In the first issue they gained their first prize while squaring off with the Western Zodiac. Torr wants revenge on the tyrant Tyrannus…oh, I should warn you that even though two big name comic writers are working on this as part of Atari’s partnership with DC Comics, the names are lame as heck! So get used to that. Anyway, Tarra has to remind her brother that revenge is not a good plan for a thief, and I’m guessing we won’t see that story arc resolved anytime soon. When we last saw our protagonists, they and their new thief friend Herminus were taking a portal to another world as Tyrannus’ wizard Konjuro was all concerned. Why? Will we find out this story? Can the names get any worse? Let’s find out!

At least they’re smart enough to run away from the file. Unless they’re trying to attack it with their swords.
Swordquest #2
DC Comics/Atari (1982)
“Fireworld”
CREATORS/WRITERS: Roy Thomas & Gerry Conway
VISUAL CONCEPTS/ART: George Perez & Dick Giordano
DESIGN: Neal Pozner
COLORIST: Adrienne Roy
LETTERER: Adam Kubert
EDITOR: Dick Giordano







