Catch more from Leafy Dragon on YouTube

Nowadays comic companies seem to be afraid of letting a comic series get too high in numbers. Where #1000 was originally seen as a badge of honor for a title we have creators and editors who seem to think the larger number chases off new readers despite this never being the case. I could probably go into a host of reasons why this nonsense is going on but that would go off-topic. I only bring it up because I’m currently reviewing a comic that went past #50, and there are two versions of that issue.
As I noted in today’s review of Sonic The Hedgehog #50, the comic is way too short. It’s a milestone issue with every available writer and artist getting to do something for the issue (building off of Ken Penders’ plot) and they tried to stuff it into a regular sized issue. You can even tell while reading the story that scenes were removed and it’s kind of jarring. Why wouldn’t you release this as a double-sized issue? We’d have to wait about a year for an issue of Sonic Super Special, usually a quarterly comic with extra pages and usually a stand-alone story, to finally see the full version and it turns out we missed a lot. I already did the review of the story so what I’m doing here is simply highlighting the parts that were added back in and why they shouldn’t have been removed in the first place.
Sonic The Hedgehog #50
Archie Comics Publications (September, 1997)
“Endgame” part 4: “The Big Goodbye”
PLOT: Ken Penders
WRITERS: Ken Penders, Michael Gallagher, Karl Bollers, & Kent Taylor
PENCILERS: Patrick Spaziante, Manny Galan, Nelson Ortega, Sam Maxwell, Dave Manak, Ken Penders, & Art Mawhinney
INKERS: Andrew Pepoy, Brian Thomas, Pam Eklund, Harvey Mercadoocasio, Jim Amash, Rich Koslowski, and Ken Penders
COLORIST: Karl Bollers and surprisingly not Ken Penders
LETTERER: Jeff Powell and also not Ken Penders
EDITOR: J. Freddy Gabrie
Catch more from Application Systems Heidelberg and Alasdair Beckett-King on YouTube
I enjoy his YouTube channel and the game looks like one of those point and click adventure games where the puzzles are kind of silly. As long as it isn’t total moon logic I might like to play it. It came out seven years ago and I’m still broke but if I had time to play it I might want to check it out.

I know I used an Owen Likes Comics video last week but I need filler again due to seeing a foot doctor today and this one is surprisingly appropriate. Just this afternoon I looked at Inhumans #1, probably the only Marvel Knights imprint comic in my collection, digital or physical. That’s not a critical problem, just one of personal taste. Marvel Knights is a darker take on the Marvel universe, one of the way they tried to renew interest in certain characters. It was a better attempt than Heroes Reborn at least.
I wasn’t even going to post this one given how little interest I have in the period but events have forced my hand and some of you who read the review earlier might be wondering what Marvel Knights is. Owen can tell you better than I can (and hopefully this is the last filler I have to do for awhile) so I’ll just yield the floor to him.
Inhumans #1
Marvel Comics (November, 1998), part of the Marvel Knights imprint
“Sonic Youth”
WRITER: Paul Jenkins
ARTIST: Jae Lee
COLORING: Avalon Studios
LETTERER: Dave Lanphear
EDITORS: Joe Quesada & Jimmy Palmiotti