Mega Man #3
Archie Comics (September, 2011)
WRITER: Ian Flynn PENCILER: Patrick “Spaz” Spaziante INKER: Gary Martin LETTERER: John Workman COLORIST: Matt Herms EDITOR: Paul Kaminski
Mega Man continues his progress, but Roll begins to notice a different change in her brother after he defeats Elec Man. The power and the pressure both seem to be getting to him as he’s not only becoming overconfident but may be a little too into his new powers, causing Light to take action. But Mega Man will need those powers, since it’s time to take on Dr. Wily himself.
What they got right: Fans of the game, and some of its detractors, have wondered why Mega Man ditches the powers after the end of the game, especially the later games when they know Wily’s going to show up again. The one I hear most is that the powers of the previous batch of robots won’t work on the new models, but I’m not sure how that would work. Instead we learn that Mega’s worried about having too much power. (As the say goes, “power corrupts”.)
What they got wrong: The fights with Ice Man and Fire Man are too short, which was my concern when it came to trying to adapt the game into four issues.
Recommendation: This arc has really been proving itself, and I think this series will be a great addition to any Mega Fan’s bookshelf. However, non-fans should still check it out, as it’s a good story on its own merits.
Tomorrow’s Comic> Rocketeer Adventures #2
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