Robotech Masters #16
Comico The Comic Company (May, 1987)
ADAPTATION: Mike Baron
PENCILER: Neil D. Vokes
INKER: Tom Poston
COLORIST: Tom Vincent
LETTERER: Bob Pinaha
EDITOR: Maggie Brenner
As the second wave of ships to the moon base gets close to the Masters’ ship they are unaware of both the arriving Invid Sensor Nebula and the trap the Masters are laying for them. Luckily Emerson is able to enact a dangerous maneuver that destroys many of the Bioroids but not before some serious damage to the fleet. Back on Earth, Louie invents a targeting system to help him cheat at…I mean beat a first person flight battle game, which two Robotech engineers happen to observe. They convince him to complete the system supposedly for flight training. However, when the 15th are introduced to their new spaceworthy hovertanks Louie’s system is part of the new design. Furious, he prepares to destroy it and Dana agrees with him, but Zor stops them even though it means using it on his own people. Louie takes it all hard, but the Masters have no problem with their own technological advancement, a new fighter that they believe will handle the RDF and the Invid.
What they got right: The sequence of events is okay and they do explain things better.
What they got wrong: It’s the human moments that fail. The comic doesn’t have space for the tense moment when Emerson’s fleet passes the Masters; that’s understandable. However, the banter in the arcade is all wrong and doesn’t have the same fun level to it. Dialog is still being given to different characters, only it makes Sean in particular look a bit more like a jerk compared to what was in the actual episode.
Recommendation: For this one I have to point more to the episode for the human interactions that the comic just gets wrong. Otherwise you’ll at least know what’s going on and still feel bad for Louie being deceived.