Chapter by Chapter features me reading one chapter (or possibly multiple chapter for this one) of the selected book at the time and reviewing it as if I were reviewing an episode of a TV show or an issue of a comic. There will be spoilers if you haven’t read to the point I have, and if you’ve read further I ask that you don’t spoil anything further into the book. Think of it as read-along book club.

Two chapters but together they add up to 8 pages and a paragraph, so it’s fine. Last time we saw more of Orlov trying to keep control of his assignment. These two chapters also focus on the bad guys.
I have to admit, Orlov the senior is the only thing keeping these guys out of mustache-twirling. Everybody around him, even his own son, are opportunists or trying to restore the USSR or both. Orlov is the only one who has any kind of positive view. He’s a patriot, but more and more he seems in the dark about what Dogin is up to when this is supposed to be Dogin’s pet project. It makes me wonder whether or not he’s going to make it to the end of the book. Twenty plus chapters in and we still don’t know what the guys on the road at the start of the book did wrong, and one of them was on Dogin’s side personally if not officially.
So let’s check with the Russkies for a couple more chapters and see what else we can learn about our adversaries.









BW’s Saturday Article Link> Are Games Too Big Now?
I don’t mean popularity. I mean the AAA titles wanted to be so large in scope that they’ve become stagnant as a medium. At least that’s the theory by Bioshock creator Ken Levine according to this article from Bounding Into Comics. He has a point. Wanting the biggest story in the biggest world, which is also hurting comics and many sci-fi/fantasy franchises, is causing a problem when you want to connect to these people. When huge is your rule rather than your exception you tend to run out of ideas far faster. Maybe they’re becoming too big NOT to fail?
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Posted by ShadowWing Tronix on February 8, 2025 in Video Game Spotlight and tagged BioShock, BioShock Infinite, commentary, Computer and Video Games, Ken Levine, video games.
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