BW’s Daily Video> The First Blackwing’s Backstory

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Star Trek: Pitch & Guide> Guide part 11–Q&A part 3

I think we’ll finish this whole thing next week, if not the week after. Last time we continued the Q&A by looking at more of the science of Star Trek, and now it’s back to the lore.

Skimming through, I see that we actually are discussing some new things, looking into the history of the Star Trek universe and its current status. We know there was a third world war, because the 1960s were sure it would happen, that wiped out a lot of civilization (including television interestingly enough) but they managed to rebuild and become the center of the galaxy, because that’s also how the 1960s rolled. The 1960s were weird.

So how will the guide address Star Trek lore, and what changes were made throughout the classic timeline? I’m out of padding, short as this intro is on the homepage, so let’s just dive right into it.

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“Yesterday’s” Comic> Sonic The Hedgehog #78

“Okay, we clearly sent out too many party invitations.”

Sonic The Hedgehog #78

Archie Comics Publications (January, 2000)

COLORIST: Frank Gagliardo

LETTERER: Jeff Powell

EDITOR: J.F. Gabrie

Sonic: “Changes”

WRITER: Karl Bollers

PENCILER: Fry

INKER: Andrew Pepoy

Tales Of The Great War: “What Really Happened”

WRITER: Ken Penders

PENCILER: Chris Allan

INKER: Jim Amash

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BW’s Daily Video> The Star Trek Theme Lyrics?

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I’ll let you look up the rest because I really don’t want to know. What they had there was lame enough.

DC Heroes United–Episode 7 Analysis

Well, at least “Broken Fate” part 2 feels like it could share the name. Still not sure why they’re bothering with this part 1/part 2 nonsense, though.

This one is somehow one of the most interesting and most disappointing episode at the same time. That’s because one of the unchosen paths in theory should be the right one for the characters but then does something so wrong that I have to give the writers flack for their mistake. I fear it might be the result of the inherent flaw of this project: there’s only so many events you can change to make it work because they can only change so much to create the episode. I haven’t played any of the Telltale games because I didn’t get the chance before the company folded in the middle of their Batman series. I think the games included a path that makes Thomas Wayne secretly evil all this time (and I hate that idea) but I don’t know if that’s universal to every path in the two episodes they managed to create. Someday I plan to watch a playthrough to see what the case is.

When we last left our heroes, they learned of a way to stop Circe by finding a staff Doctor Fate hid away called the Staff Of Shai. Combining it with the Fatebreaker will allow them to overcome Circe as she continues to tap the tower’s power. Circe thinks she can manipulate Lex like she did Barbara. Clark made some kind of peace with Lois for now (making that subplot so far useless to the story, at best showing us more about this version of Clark as a person but not much else). Black Canary’s leadership skills are rookie level unless you can blame Batman. What happens this episode? Let’s find out.

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“Yesterday’s” Comic> Judomaster #91

Martial arts hero Judomaster takes on kendo master The Cat.

Introducing for the first time the next character to die.

Judomaster #91

Charlton Comics Group (October, 1966)

“Man Without A Country!”

STORY/ART: Frank McLaughlin

Sarge Steel: Case File 110 “Case Of The Double Agent”

No credits, but it might be McLaughlin. In the letters section there’s also a brief bio on him, and it turns out he did learn judo. Didn’t know to ask him about that.

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BW’s Daily Video> The Flash, Madame Web, And The “Four Quadrants”

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