Mega Man #1
Archie Comics (July 2011)WRITER: Ian Flynn ARTIST: Patrick “Spaz” Spaziante COLORIST: Matt Herms LETTERER: John Workman EDITOR: Paul Kaminski
After a few pages of Mega Man in action, we flash back to the day Dr. Light unveils Light Lab’s new Robot Masters. However, Dr. Wily takes control of them and begins his assault on the city, prompting Rock to ask to be rebuilt as a super fighting robot: Mega Man!
What they got right: It’s a basic story, since all they’re doing is fleshing out Mega Man’s story. We learn some of Wily’s motivations, but Capcom already wrote most of the plot. Since we wouldn’t see Mega Man in action otherwise for his origin, we get a bit of a fight as Mega remembers how he got to that point, which is the right way to go about it. The character models are all in keeping with the official character models.
What they got wrong: A “Mega Man created by Keiji Inafune” credit would have been nice. Also, and this is a fan nitpick, if this is based on the first game and they’re going to go through all the games, Mega shouldn’t have the charging model of the Mega Buster. This wasn’t introduced until a later game, and it would be better to see him get the upgrade when they get to that point in the franchise.
Recommendation: It’s off to a good start, but while I’ve enjoyed his work on the Sonic The Hedgehog/Universe titles, we’ll have to wait and see if he can do this game justice as well.
Tomorrow’s Comic> All-New Batman: The Brave & The Bold #7
- Archie Comics interested is working with the Mega Man X series (gonintendo.com)