I still need to update this logo.

Video games recently have tried to give a cinematic experience, to tell a story in which the player get to be the hero through a long adventure. Then again, that’s kind of what video games have done since the beginning, even if the story was just “aliens are coming, protect the Earth”. It is possible to have your story go so deep as to lose the fun of the game while some kind of narrative gives meaning to the actions you’re taking. Finding the balance is one of the missions of a game designer. Does your game need a strong narrative, something simple to give the player a goal, or is it just a puzzle or card game whose narrative comes from your victory, like playing Blackjack or Tripeaks? The team at Extra Credits examines when the narrative should be simple or advanced.

Catch more Extra Credits and their other extra shows on their YouTube channel. They also cover history and mythology.

About ShadowWing Tronix

A would be comic writer looking to organize his living space as well as his thoughts. So I have a blog for each goal. :)

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