Robotech Masters #17
Comico The Comic Company (July, 1987)
WRITER: Mike Baron
PENCILER: Neil Vokes
INKER: Tom Poston
COLORIST: Tom Vincent
LETTERER: Bob Pinaha
EDITOR: Maggie Brenner
Emerson returns to Earth to prepare the squeeze play maneuver. As the 15th prepares themselves for battle a speech by Zor helps rally everyone except Bowie, who finds it harder to fight the Masters’ forces when they seem almost human. Dana tries to help him feel better but even on the battlefield he’s having trouble. The Masters launch their new Invid Fighters, three minds acting as one, but the 15th soon find their weak point as they try to infiltrate the alien ship again. Emerson uses his own ship to ram a way inside for the 15th but takes damage and has to withdraw. Seeing that the infiltrators have figured out the Invid Fighters’ weak spot, the Elders reactivate Zor for their side and he leads Dana and Angie into a trap.
What they got right: I think the dialog is better in the comic, since they don’t have to fit the dialog to the anime. The action is well done and adapts the action in the episode quite well. It’s nice that Marie seems to have forgiven Sean.
What they got wrong: It wasn’t Musica’s memory that made Bowie lock up but seeing that the pilots of the new enemy mecha were still humanoids. I think the show’s version works better since it doesn’t have to be all about Musica. There’s still a bit of dialog reassignment. The comic also doesn’t demonstrate the triumvirate fighting style as well as the show, and even that wasn’t very good. Also, the “inherent” weakness of the Invid Fighter is shooting it in the face, just like the old Bioroid fighters.
Recommendation: Overall I thought the comic did the story better but still recommend both.