Sonic X #2
Archie Comics Publications (December, 2005)
“See Sonic! Sea Battle! See Sonic Sea Battle!”
Okay, this isn’t the usual review portion but this title…really? This was the best you could come up with?
WRITER: Joe Edkin
PENICLER: Tim Smith III
INKER: Andrew Pepoy
COLORIST: Ben Hunzeker
LETTERER: Jeff Powell
EDITOR: Mike Pellerito
The President asks Sonic, Topaz, and Rouge The Bat to go underwater to find a sunk pirate ship that might contain a Chaos Emerald. However, it’s a trap by Eggman to send two robots to take out Sonic in the one area where his speed is not an asset. Between this threat and an unaligned shark our trio is joined by both Knuckles and the ghost of the pirate who went down with his ship.
What they got right: Having Sonic, especially the water-hating version of this show, having to battle in water when he can’t swim or use his superspeed is a good idea for a story. The art resembles the show very well. We also learn why Eggman or anyone else can use Sonic’s rings, while Eggman using their power to boost his robots is a rare clever idea from this version of the mad doctor.
What they got wrong: Oh wait, I thought Sonic couldn’t swim in this show? Also not in this show is Eggman using animals to drive his robots, something that I don’t think the games even use anymore and neither did Archie’s main Sonic series by this point. Just when you think they actually watched the show they get info like this wrong. And we’ve already talked about how lame the title is.
What did I think overall: The story idea has promise but it fails to deliver on it. I’m not even sure why they bothered to make this series when they already had their own Sonic continuity but they would have been better off not bothering.