
A few months ago the crew at Corridor Digital attempted an experiment with the AI art program Stable Diffusion along with the video editing program DaVinci Resolve and another AI program called Dreambooth. It was essentially AI rotoscoping as they took footage of themselves to use to get the program to produce the animation they wanted. It was not well received. In my own review of the result, Anime Rock, Paper, Scissors, that it works as a proof of concept but wasn’t ready for action. There were a lot of glitches, including the hands. Badly done hands is a bad thing when your story is about an extreme version of rock, paper, scissors (or “crossblades” in the video”). Many other people also complained about the problems but also how using artificial intelligence, which isn’t exactly how that works since so much as to be programmed in just to get that result, is a potential problem to animators who feel like if this gets good enough the more greedy clients would replace them. This is similar to the AI concerns of the current writer’s strike in 2023, being replaced by computers just as robots took over many physical labor jobs.
Well, when it comes to the technical errors, the Corridor Crew listened, and tried to find ways to refine the process. Tonight I’m finally going to go over the results now that Anime Rock, Paper, Scissors II has just been released on YouTube, having first been released on their website. Let’s start by seeing what they learned from the positive and negative comments of the first installment and how they sought to fix them, then the end result, and then how they approached the sequel.
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