DC Comics (April, 2017)
“The Fall Of Grayskull”
WRITERS: Rob David & Lloyd Goldfine
ARTIST: Freddie E. Williams II
COLORIST: Jeremy Colwell
LETTERER: Deron Bennett
ASSOCIATE EDITOR: Jessica Chen
EDITOR: Kristy Quinn
With He-Man and Lion-O still on Third Earth, it’s up to the Masters and Thundercats to repel the Ancient Spirits. With the Sorceress’s aid, Jaga is able to retrieve the Treasures Of Thundera to give the heroes a boost as well as show them how to destroy the Spirits’ physical bodies. So as things go badly for Skeletor and Mumm-Ra lose their edge, they decide to do a little merging of their own…into Mumm-ator!
What they got right: The fight (which is the whole comic) is for the most part awesome. While King Randor shouldn’t be able to ride a Bionotops, a dinosaur from “Pre-ternia”…it’s King Randor riding a bionic triceratops! How is that not awesome! Snarf and Orko even get to help save the day (after a few of Orko’s usual mess-ups), and the Mumm-ator design is really pretty cool. I wonder if Super 7, the toy company who licensed the MOTU line from Mattel and was trying to get the Thundercats license after Mattel dropped that ball, would consider making that figure?
What they got wrong: Orko wanting to be helpful is one thing, but he has way too big an ego given his history of not being able to use Eternian magic very well, which he never had in any version I saw. Meanwhile Teela seems to have the same chip on her shoulder she had when I dropped DC’s main line Masters Of The Universe comic, which she must get from her father because Man-At-Arms is uncharacteristically jerkish to Panthro and Tygra just as Teela is to Cheetara.
Recommendation: A pretty good issue overall. It’s our heroes taking center stage without their leaders (unless you count Randor of course) and a great all-fight issue. Worth checking out. Next week: the final issue.