
It’s been too long since we checked in with the Atari Force. For those of you who weren’t here for the first issue here you go, but here’s the short version. It’s the year 2005 but with less giant shape-changing robots and more planet-wide civil war. The Five-Day War led to Northern California going nameless as I think the governments of the world collapsed. This area is now the domain of the Atari company, who have better things to do than make the Jaguar and Lynx, which from what I hear of the former and little time I played on the latter we aren’t missing much. Food is scarce thanks to the “death bombs” (as opposed to the “life bombs” I guess) and nobody seems to have a happy backstory…which I can sadly assure you will continue in this issue.
Enter our heroes–Martin Champion, the all-American hero in a world without America, Lydia Perez, who used to be his friend and now doesn’t like him, and Doctor Lucas Orion, Martin’s still friend. Perez has called them back to Earth from their orbital space station duties as part of some mysterious new project called Project: Multiverse. But someone has slipped into the Atari Research Institute, a rather sleek woman who is so Irish that even her thoughts have a heavy accent. What is this mysterious project? Come on, guys, it’s 2017. You don’t have to be a sci-fi fan to guess what something with the world “multiverse” in it means.

“So glad we ditched those stupid bodies and became floating heads. It’s so much easier.”
Atari Force #2
DC Comics/Atari (1982)
PACKAGED WITH: Berzerk for the Atari 2600
Since the only reason I have the first issue was that my cousin had a 2600 and whatever game #1 was packaged with, this comes from the Atari Age website. Read along.
“Berserk” (I checked, there’s no game called Intruder Alert on the 2600, so that wasn’t a help)
CREATORS/WRITERS: Gerry Conway & Roy Thomas
VISUAL CONCEPTS/ART: Ross Andru, Dick Giordano, & Mike Decarlo
DESIGN: Neil Pozner
COLORIST: Adrienne Roy
LETTERER: John Costanza
EDITOR: Dick Giordano
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When Characters Stop Being People
Don’t get me wrong. I know fictional people aren’t real. That should be obvious to the people who send death threats over things that happen to fictional people to the real people trying to tell a good story. So at no point assume I think Superman is a real-life breathing space human being. But you are supposed to see him that way. The studios executives and publishers are supposed to see him that way. You know who isn’t? The creators telling his story.
Why do some characters stand out in our mind? Why do we still remember Captain Kirk, Superman, Batman, and Wonder Woman when other heroes who were quite popular around their time, sometimes even more popular, disappear from our culture? I don’t mean pop culture; that changes from generation to generation anyway, occasionally crossing the divide if it continues long enough or gets a proper revival. And yes, proper is kind of the important word here because it fits into a problem I have with modern comic and movie creators who are continuing long-standing characters.
There was a time when writers, directors, showrunners, and actors treated characters as if they were people. They weren’t just telling a story, they were bringing characters to life and telling their amazing adventures or humorous misadventures. At some point down the trail however, this has changed for the creative staff. Oh, they’re trying to create characters, but it’s no longer about bringing a current character to life and continue a story, continue the lives of those characters as if it was a long-running life story, as if they were telling their own adventures only they live on a spaceship. Because characters have now been reduced to concepts, to be molded however the current staff wants. They want to tell a story and they’ll use these names because they’re popular. But that’s what they want, the popular name and not the character, and that’s where a lot of problems in modern stories and adaptations are coming from.
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Posted by ShadowWing Tronix on April 6, 2017 in Comic Spotlight, Movie Spotlight, Television Spotlight and tagged character creation, commentary.
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