When a remake of the cinematic intro to Final Fantasy VII was made as a tech demo for the latest version of Sony’s Playstation fans of the game went crazy with hope that a full remake with modern graphics were coming. From what I can tell it’s still the most beloved game in the franchise, with fans still discussing their love of the story, and the main hero and villain, Cloud Strife and Sepheroth respectively, never leaving gaming consciousness. They show up in conventions and even the Kingdom Hearts franchise more than once. It also have a sequel movie, Advent’s Children. The popularity of this game is hard to avoid if you follow gaming at all.
Having never owned any generation of Playstation I’ve never played the game. I saw a few episodes of Team Four Star’s “Machinabridge” series and had planned to finish it but never did. However, I have a “better offer” in the form of Dan Floyd from Play Frame playing through the remade game, focusing on both the story and the update in animation as he plays through the remake. Dan is an animator, having worked on movies for Pixar as well as a few video games, and has a second channel, New Frame Plus, dedicated to animation in games. In preparation for his FFVII playthrough Dan did a video going over the original opening to the game as well as the changes made to the remake beyond the graphics and how they add to the storybuilding.
Catch more New Frame Plus on his YouTube channel.
I’m mostly posting this for the same reason he did, to promote his playthrough of the remake on PlayFrame. However, it’s also interesting to see some of the additions they make to the game, using not just the updated graphics but hindsight and extra available storage (though the game still requires two blu-ray disks) to build on the original and expand on the world of Midgar to see just what the player is playing for and against. I’m looking forward to this playthrough to see if all the hype for this story matches the story itself. It wouldn’t be the first time I was disappointed. By the way, here’s a look at that tech demo I mentioned.
There are no real changes here outside of lacking the fight with the guards before Cloud makes his flashy jump from the train. One thing I disagree with Dan about is that Aeris does seem to have a reason to break out of her enthrallment with the Mako coming out of the pipe. It may not be as good as the actual remake as she’s broken out by the thought the bad guys are coming, but from what we see it looks like the sounds of the city break her out, and she remembers to get back to her giving out flowers. The remake does the whole thing much better but there is a reason that can be inferred from the original.