Carl Macek Discusses Robotech II & The Movie

Anime purists hate Carl Macek for turning Super Dimension Fortress Macross into the odyssey that is Robotech. As I talked about in the Video Review of Clash Of The Bionoids and plan to also bring up if I ever get to make the Video Review of Robotech II: The Sentinels pilot movie you have to remember the time this show came out. There was no anime media fandom like there is today. At best there were fans of Godzilla movies or Kurosawa films but Japanese animation wouldn’t really become popular in the US until the “Japanimation” boom of the 1980s, and even then it took two more tries for anime to get the solid following it has today. And shows like Robotech paved the way for that. With too few episodes for a proper weekday series and too many for a weekend series Macek and producers Harmony Gold grabbed two more shows, the unrelated Super Dimension Calvary Southern Cross and totally unconnected Genesis Climber Mospedia, and tried to put them together not as an anthology but as a connected timeline bound together by the same giant transforming robotic vehicle technology and the mysterious element called Protoculture that made it possible. You can not fault Macek and his team for a lack of creativity because they were very creative.

However, slamming three shows together like this leaves a few problems, like not being able to reuse characters. Other Macross series either hadn’t used any of the old characters or hadn’t come out yet. (Macross II didn’t even come out until the 90s and the only other options they had was the re-imagining Do You Remember Love, which became Bionoids instead of a Robotech movie, and some music video collection called Flash Back 2012.) Trying to explain their absence without killing beloved character off-screen meant having to explain what happened to the heroes of the First War when the Robotech Masters and Invid arrived as well as things like Dana’s vision, where Scott Bernard’s team came from, and so on. Robotech II: The Sentinels was intended to be that explanation but plans fell through and it didn’t happen. The story was continued in novels by Jack McKinney as well as comics published originally by Malibu Comics imprint Eternity Comics and later by Academy Comics, Ltd.

It was during the Academy Comics run, in the August 1995 issues of all their titles at the time, that Todd Hill made a four page interview with Carl Macek, discussing what was planned both for The Sentinels and in the future. Since I just reviewed the issue of The Sentinels it appears in this felt like the appropriate place to post and discuss the information learned. Hopefully the watermarks don’t distract…nature of the game on the internet…but I won’t be discussing every answer. You can see them all for yourselves. However a few comments in particular did get my attention.

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“Yesterday’s” Comic> Robotech II: The Sentinels book 3 #20

The Regis auditions to be the Sorceress in the next Masters of The Universe production.

Robotech II: The Sentinels book 3 #20

Academy Comics, Ltd. (August, 1995)

“Destination: Earth”

WRITER/ARTIST: Jason Waltrip

LETTERER: Sue Dorne

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BW’s Daily Article Link: A New Look At The Reeves Batmobile

Director Matt Reeves posted the above tweet, showing a model of the new Batmobile from his take on Batman, which will be resuming soon after the Covid-19 freeze. I’ve seen comparisons to KITT from Knight Rider but I don’t think this would even work with Team Knight Rider. At the very least it’s an improvement over the version we saw previously. The rocket jet being a staple of Batmobiles at least since the Adam West series I’m not surprised it’s there but the back end does seem like an easy target. I’m still happy we’ve gotten back to cars instead of another tank. /Film has some more info on the car, the model designer, and the movie.

 

BW Filler Video: How To Become A Game Animator

Yeah, I’m not even trying to hide it today. Sorry folks, but it was a busy day and I didn’t want to go without posting something.

So you’ve either decided to become a video game animator or you were just curious of what goes into animating a video game. Or you’re still shut in the house and being that bored. Either way I’m here to help…by posting a video from someone who knows what he’s talking about.

Dan Floyd, creator and original host of Extra Credits as well as the man behind gameplay channel Play Frame and game animation examination channel New Frame Plus, has worked for Pixar but he knows plenty of game animators and in this video he gives you some good advice of what you need to learn to have a chance of getting into the industry. At least I think it’s good. My level of animation skill is “made eyes blink, made a TARDIS turn (I think I lost those gifs), and made one of those sign people walk forward from a limo with flashing lights”. Just the same I hope you find this interesting and I’ll try to post an actual commentary or something tomorrow. Enjoy while I take a nap. Like I said, it’s been a long day.

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“Yesterday’s” Comic> Star Trek: Deep Space Nine #21

Soon everyone knew about Miles’ secret piano skills.

Star Trek: Deep Space Nine #21

Malibu Comics (April, 1995)

“Fadeout!”

WRITER: Dan Mishkin

PENCILER: Rob Davis

INKER: Bruce McCorkindale

COLOR DESIGNER: Moose Baumann

INTERIOR COLOR: Foodhammeri & Nathan Potvin

LETTERER: Mike Delepine

ASSISTANT EDITOR: Clarissa Manansala

EDITOR: Mark Paniccia

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BW’s Daily Video: 10 Villains Superman Has NEVER Defeated

Catch more What Culture Comics on their YouTube channel.

Yes, keep telling me how Superman is overpowered. Although as for Bane…

That’s Superman disguised as Batman. Long story involving Brainiac capturing Bruce Wayne. So that’s actually nine if we’re counting alternate universes. (He brought in Whatever Happened To The Man Of Tomorrow. It counts.)

Does Objective Quality Exist [VIDEO]

In my first ever article for this site I looked at the HBO Spawn cartoon, a show I very much do not like but at the same time consider a well-made show that succeeded at what it wanted to be. I just didn’t care for what it wanted to be. 😀

The point of that article was to demonstrate what I thought at the time was the most important detail when judging my reviews and commentaries, that the quality of the work is not equal to my enjoyment of it. I can watch The Pumaman, a movie probably more famous for being on Mystery Science Theater 3000 than on its own (though I saw it on TV long before MST3K, back when infomercials didn’t dominate non-sports programming on the weekends after Saturday morning cartoons were done), and still enjoy it for what it is while having no interest in watching a good chunk of the American Film Institute’s top 100 movies. You can enjoy bad media and not be interested in good media, and I shouldn’t have to tell you the reverse is also true.

The question poised by medieval history and sword enthusiast, as well as a huge science fiction fan and author, Shad Brooks of Shadiversity is whether or not there is an objective standard as to what qualifies as a good story. It turns out there is, but in his essay he points out that what that standard is varies based on what the story is trying to do versus how well it achieves it.

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