
This is not some versus article, or two creators yelling at each other. It’s just two articles that came out recently that happen to come together. I only bring up the Super Smash Brothers and Tekken franchises for an attractive title. I don’t know if these guys even talk to each other, so this is just a curiosity.
Both fighting games are beloved by fans. The Smash Bros franchise is Nintendo’s fighting game, pitting various characters they have the license for together in a series of battles. It inspired stuff like Warner Brothers’ Multiverses and other developers pitting their characters against each other in a large brawl competition. The Tekken series, on the other hand, is a more typical fighter. One on one, it features serious martial artists, a girl riding a giant panda, and everything in between. Both are different takes on the fighter genre and both are fan favorites.
Bounding Into Comics posted two articles the past two weeks by the same author who didn’t appear to make the same connection I did. However, I’m going with Google Translate translations (Firefox’s translation is still in Beta and missed a few words) of the articles Spencer Baculi was summarizing and using my own summarization because what I’m seeing are two different creators with two different approaches to how they make decisions for games, and the advice they gave on purpose or by accident to prospective game developers in how they should approach a game. I just found it interesting because they almost seem to be the opposite advice.







