Morning Article Link: Can You Tell Me How To Get To HBO?

Super Grover's been...BATMANED!

Super Grover’s been…BATMANED!

At this point all of the good jokes have been taken. Word came yesterday via The New York Times that HBO would get first access to Sesame Street. I don’t know if HBO still has kids programming outside of their kids programming channel, but the move (which will not stop PBS from getting new shows, just a few months later, or re-running old ones) is not without its controversy. What do you think? Is this a good thing to get more Sesame Street production (more episodes per season and potential spinoffs according to the article), or will it hurt both the Sesame Street brand and PBS in the long run?

“Yesterday’s” Comic> Isaac Asimov’s I-Bots Vol. 2 #2

Isaac Asimov's I-Bots Vol 2 #2

“Every time we have a picnic…”

Isaac Asimov’s I-Bots Vol. 2 #2

Big Entertainment (July, 1996)

“Crackdown!” part 1
WRITER: Steven Grant
PENCILER: Pat Broderick
INKER: Josef Rubinstein
COVER ARTIST: Gil Kane
COLORING: Prismacolor
LETTERING: Richard Starkings & Comicraft
EDITOR: James Chambers
CONCEPT: Isaac Asimov
DEVELOPER: Howard Chaykin

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Filler Video: In Defense Of CG

sound effects B&R#1

In the world of special effects there’s a debate going on between CG and practical effects. While practical effects usually means a more believable visual experience since it’s actually there with the actors and stuntpeople to act towards, computer generated effects have defenders saying that you can do things you can’t do (or can’t do in a budget) with the practical (pyrotechnics, anamatronics, stunt people, miniatures, full sets). Is there a happy medium between the two?

It’s not surprising that Freddie Wong, a man who built his YouTube career with computer effects, would have something positive to say about them, but he also loves practical effects. In this video from the Rocketjump Film School, Freddie makes a case for using both in a movie production.

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“Yesterday’s Comic> Transformers Armada #13

Transformers Armada #13

“I just asked if you wanted anchovies.”

Transformers Armada #13

Dreamwave (July, 2003)

WRITER: Simon Furman
PENCILER: Guido Guidi
INKER: Elaine To
COLORISTS: David Cheung, Espen Grundetjern, Stuard Ng. Susan Luo, Shaun Curtis, & Gary Yeung
for crying out loud, Dreamwave, how many colorists do you need to attach to one regular-sized comic?
LETTERER: Paul Villafuerte
GRAPHIC DESIGN: Heli Bartman

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Morning Article Link: Son Of Simba

Adult Simba from The Lion King II: Simba's Pride

Adult Simba from The Lion King II: Simba’s Pride (Photo credit: Wikipedia)

Spinoff Online has the trailer for a Lion King TV movie called The Lion Guard, which may become a full series. I haven’t had the chance to watch the movies but I wonder where this will fit in continuity. The trailer has Simba’s son, Kion, but the second movie only showed him with a daughter, Kiara, who helped bring peace between the lions and the ostracized lions and hyenas. The trailer looks like that was forgotten. I could be wrong though.

“Yesterday’s” Comic> Transformers: War Within – The Age Of Wrath #1

Transformers The War Within - The Age Of Wrath #1

“The door was unlocked, you know.” “I know.”

Transformers: War Within – The Age Of Wrath #1

Dreamwave (September, 2004)

WRITER: Simon Furman
PENCILER: Joe Ng
INKERS: Tracy Ho & Ferd Poblete
COLORISTS: Rob Ruffolo, David Cheung, & Josh Burcham
LETTERER: Ben Lee

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Is Breast Size The Problem With Women In Media?

Game Theory logo

Some time ago we looked at the Game Theorists, or specifically MatPat, the main theorist and creator of the YouTube channel. One of the ones I didn’t get to mention (because I’ve only caught enough episodes since the original article) was Gaijin Goomba’s series Culture Shock, which looks at the mythical and cultural inspirations for video game characters or scenarios. It’s a good show, check it out. Well, he also does videos on his own channel, including commentaries.

That brings us to tonight’s commentary by Gaijin Goomba. One of the complaints I hear is that video game women today are overly sexualized, and that is true to a point. One piece of “evidence” is female characters with large breasts, usually using jiggle physics that the Dead Or Alive programmers would call too much. (And if you’ve seen those games, imagine more unrealistic bouncy boobies.) However, large breasts, while turning many guys on instantly (I’ve always been into smaller breasts…easier to hug and cuddle and stuff, ladies) may not be one of the problems. In trying to make video game women less slutty are the people complaining about body shaming guilty of it themselves? GG explains better than I can.

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