“Yesterday’s” Comic> Robotech: Macross Missions Excalibur–Quaking Thunder

Okay, we need to discuss the naming issue here. As you’ll see, the cover reads Robotech Macross Missions: Excalibur Quaking Thunder. The inside cover reads Macross Missions: Excalibur II (a Robotech Adventure) with the story titled “Quaking Thunder”. The indicia says Robotech: Excalibur II #1 (A Macross Macross Missions Adventure) and the previous issues of this story also had Macross Macross Missions so it’s not a simple typo. And on every page at the bottom it reads Macross Missions Excalibur #2. For crying out loud JUST CHOOSE A NAME!

Academy Comics  (July, 1996)

WRITER/ARTIST: William Jang

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BW’s Morning Video Link: SF Debris Reviews Superman Vs The Elite

Oh I wish we could get a proper adaptation of this story.

This is going to take a slightly longer breakfast (the video clocks in at a little over 45 minutes) but when I see something that gets into the heart of what makes Superman great AND pushes back against his critics and haters, I need to share it with the world. SF Debris just yesterday posted a review of Superman Vs. The Elite, a direct-to-video movie adapting the comic story “What’s So Funny About Truth, Justice, And The American Way?”, a story that in either form explains just WHY we need Superman more than ever in his iconic state and why if someone came along with his powers we’d pray that he followed Superman’s philosophy.

The review itself also looks at our modern world and shows how we ARE getting better as a people despite all the horrible things we see in the news lately. Extremists and crazy people (sorry for repeating myself) are a huge problem on pretty much every perspective imaginable from political to geek culture but the species as a whole have made great advancements. So maybe Superman is right to see the good in us even when evil manifests?

How Video Games Can Tell A Story [VIDEO]

image source: Multiplayer.it by way of TFW2005

The old expression of “I don’t know much about art but I know what I like” describes me easily. Are stories art? I don’t know, I just enjoy good stories. I guess it’s the “Apple Jacks” argument but it works for me. That’s why when Roger Ebert falsely claimed that video games can’t be considered art, I just ignored it as a dumb statement from a man who once wrote a horrible movie but still judged everyone else’s movies. (At least I know my work isn’t that great. It took years just to get to “I’m willing to share this with others”.) Of course video games are art. They can convey emotions, be used to impact the lives of others, and as the medium has improved so have the graphics. I think all forms of art are covered. You might as well say animation is not art. Just make sure your armor is good shape and your ducking behind the right object.

Apparently George R.R. Martin has brought the “video games aren’t art” nonsense from the novelist’s perspective, despite the fact that I hear he’s actually working on a video game at the moment, and there are games based on his work. Maybe he’s seen those boring Game Of Thrones browser game ads. However, video games tell a story in a way no other medium does. In fact across the whole spectrum of currently existing formats of media–television, movies, books, video games, comics, audio dramas, stage plays, role-playing, LARPing, web series, and probably some I’m not remembering right now–each can do something the others can’t and naturally vice versa. I wasn’t going to do a second video this week but The Closer Look just put out a great response to Martin’s claim and I felt the need to share it. WARNING: Some written swearing in this video.

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“Yesterday’s” Comic> Star Trek: Year Four #2

Captain Kirk runs into Santa’s elite guard.

Star Trek: Year Four #2

IDW Publishing (August, 2017)

Look, I know IDW doesn’t really like giving their stories titles, but this is STAR TREK! Even crappy episodes have had good titles! Screw it, I’m calling it “The Crystal Cold”.

WRITER: David Tischman

ARTIST: Steve Conley

COLORIST: Leonard O’Grady

LETTERER: Neil Uyetake

EDITOR: Dan Taylor

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BW’s Morning Article Link: The Unreleased Darth Maul Game

Darth Maul seems to be to the Prequels what Boba Fett was to the original series, a character so popular that his death was undone so they could give the fans more. For Fett it was in the novels, while Maul got to come back in official media, namely the Clone Wars and Rebels animated series and from what I hear the Solo film. It turns out they planned a video game that would focus on Maul’s fall to the Dark Side. Whether or not that story would have clashed with the origin we’re given in The Clone Wars I couldn’t say.

The History Of Double Dragon

The various Double Dragon adaptations, including the comic above, have not really been faithful to the video games. The comic was really good, the movie okay, and the cartoon at the bottom of the scale. None of them really do justice to the game series. The games themselves, first appearing in the arcades, made famous on the NES and Super NES, and getting themselves into as many gaming sources as possible (I’m pretty sure there was a board game and the trading cards came with scratch tickets that didn’t win prizes but was still a fun game as scratch-offs go), the franchise follows the estranged brothers Billy and Jimmy Lee in their various adventures both together and as rivals. Billy is usually treated as the hero although often both get to save the day. They’ve had numerous allies and enemies in the games alone, even teaming with the Battletoads. No, I don’t know why.

In this episode of Slopes Game Room, Daniel Ibbertson takes a look at the full history up to the posting date of October 12, 2016, and the many games under the Lee brothers’ belt. He also goes into how it all started thanks to a juvenile delinquent and Bruce Lee. Wait, what?

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“Yesterday’s” Comic> Iron Man vol 3 #42

The fashion police are getting vicious!

Iron Man vol. 3 #42

Marvel Comics (July, 2001)

“The Big Bang Theory”

WRITER: Frank Tieri

PENCILER: Keron Grant

INKERS: Stull, Story, & Perotta

COLORIST: Edgar Tadeo

LETTERING: Sharpefont

ASSISTANT EDITOR: Andrew Lis

EXECUTIVE EDITOR: Bobbie Chase

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