BW Versus Variety: Defending Video Game Nostalgia

Video games are harder to review because they take longer to go through than other media and not all of them have more than a base story to explain the goals, even today when so many story-based video games come out. I can’t really devote the time I need to really assess those stories (this being a story review and commentary site), and I don’t have the money to get all the games I’d want to play even if I had time. I have games here I haven’t finished whether they have a story or not.

While I’ve never been a “hardcore” gamer I do enjoy playing video games. I grew up with video games. Video games came into existence during my youth. I was a gamer before most of you internet dwellers both in the arcade and at home…mostly because a lot of you weren’t born yet. Sure I enjoy playing newer games when I have the chance, but those older games, that only needed a brief amount of time in comparison to even the storyless games of today, still hold play value beyond the nostalgia, and modern games are also formed from that nostalgia, playing the kinds of games the creators grew up with. They just have modern art styles and improved level design that benefits from advances in gaming.

As we’ve seen in other media lately nostalgia is often used for marketing and otherwise discarded. Movies, TV shows, and even comics take old names and slap them on new characters. That’s not a problem of quality but of adaptation, but that’s for another discussion. Video games occasionally get their not-stalgia productions, like Bionic Commando, but not as much mockstalgia. Yet, Jon Irwin wrote a piece for Variety voicing his displeasure for nostalgia in video games, believing there’s too much of it. I disagree but read the article first before seeing my thoughts.

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“Yesterday’s” Comic> Star Trek: Early Voyages #1

If “The Cage” had been a successful pilot.

Star Trek: Early Voyages #1

Marvel/Paramount Comics (February, 1997)

“Flesh Of My Flesh”

WRITERS: Dan Abnett & Ian Edginton

PENCILER: Patrick Zircher

INKER: Greg Adams

COLORIST: Marie Javins

LETTERER: Janice Chiang

EDITOR: Bobbie Chase

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BW’s Morning Article Link: Tips For Indie Creators

“You’ve got the wrong Rogers.” “Blame Tronix’s media library.”

Mike Rogers left big comics for indies because the big publishers were focusing on the speculator market in the 1990s. We all know how that turned out. In this article he gives advice on how indie creators can widen their market. While I think he’s a little too down on digital comics (I love my print comics too, but the point is to get it out there for people to read) there is some good advice in there.

Spider-Man: Far From Home Teaser Trailer

I don’t usually bother talking about teaser trailers. They usually just exist to say “hey, we have a movie coming out” but don’t really tell you a lot about what’s coming. Sure, people love to speculate and find easter eggs and whatnot but it’s not usually interesting for me to talk about. So what’s so different about the upcoming Spider-Flick?

Well, this teaser may not explain a lot but it actually explains enough that theorizing about it isn’t grasping at as many straws as usual. In other words, there’s actually something to talk about. Congratulations to Marvel Studios or Sony or whomever hired the people who made the teaser because they actually knew what they were doing. So, let’s talk about it.

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“Yesterday’s” Comic> Iron Man vol. 3 #22 (The Eighth Day part 2)

“I hate these new escape rooms”

Iron Man volume 3 #22

Marvel Comics (November, 1999)

“The Eighth Day” part 2: “The Thrill Of The Chase!”

WRITERS: Kurt Busiek & Roger Stern

PENCILER: Sean Chen

INKERS: Hunter, Morales, Nelson, and Cannon

COLORIST: Steve Oliff

LETTERER: Troy Peteri

EDITOR: Bobbie Chase

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BW’s Morning Article Link: Ghostbusters Teaser Trailer Drops

Yes, I know these aren’t the right Ghostbusters. I only have to images in my library with the right ones, and one’s a cosplayer.

Apparently Sony’s really dedicated to making a third Ghostbusters movie in the classic movie continuity. (Sadly the cartoons still won’t be canon.) They’ve released a teaser that I’m betting got a lot of applause in theaters.

Chapter By Chapter: Tom Clancy’s Op-Center chapters 31-33

Chapter by Chapter features me reading one chapter of the selected book at the time and reviewing it as if I were reviewing an episode of a TV show or an issue of a comic. There will be spoilers if you haven’t read to the point I have, and if you’ve read further I ask that you don’t spoil anything further into the book. Think of it as read-along book club.

Last time we learned the identity of “Eyepatch” and just what his evil scheme is about, one born of fanaticism due to his previous life experiences. I’d feel sorry for him if he didn’t just blow up a bunch of people, including one of the few GOOD characters in this story thus far and they’re hard to come by, and blame it on the North. Sorry, I’m not rooting for you under any circumstances. Too bad the people I’m supposed to be rooting for have three likable people and you’re about to attack one of them. So congratulations on being just as awful as the people you hate.

This book gets harder to enjoy. That and time is why I’m only suffering three chapters this week. My goal is to have at least 11 pages but normally I won’t mind going a little over. I just don’t feel like going over this week, so here’s the page count for this week’s group:

  • Chapter 31: Tuesday, 10:10 PM, Seoul: 3 pages (though it reads like two)
  • Chapter 32: Tuesday, 10:15 PM, Seoul: first off, why bother with five minutes difference in the same geographic location? Just add these 3 pages to the other three.
  • Chapter 33: Tuesday, 10:20 PM, Kosong, North Korea: 3 pages

Well at least this week we’re in the only area I don’t mind reading about. Because reading about what’s going on with the title bureau is just not pleasant, and that’s the spot without the deadly bombing.

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