
One of the complaints made against continuity in comics by modern writers is that there is so much history that surely the reader can’t follow it all. This history we’re told is too limiting so clearly new readers can’t get on to it. Only by tossing everything out and starting over can the mythical “new audience” be created. That’s a load of hooey to me, as writers who want full control of a cultural icon (he/she who controls the origin has the power) or are too lazy to do any research–or both–make that stuff up. With fan wikis, easy access to back issues and trades, and just some common sense when it comes to how previous characters and events are used and presented it’s easy to keep a sense of continuity, a sense that you care about the stories you work on and this is what brings in new longtime fans just like it did the one ones. I’ve heard someone say that he stopped reading DC because they kept rebooting things in large and minor ways so there is no continuity anymore so the stories only matter in these little bubbles without further signifcance.
Want proof that continuity can work? How about video games?
In tonight’s bonus video posting from Comic Drake he uses the example of video games to show how you can tell a good story with established history.
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