Art Of Storytelling: Choose Your Own Adventure (and other gamebooks)

You love books. You love games. So why not combine the two? Gamebooks are a different way to tell a story, one in which the reader is part of the story, sometimes directly and sometimes indirectly. It’s a unique reading experience, though one that has been replaced by the visual novel. There are different ways to control the story but the formula is very simple.  As you read the book the story stops and gives the player a set of choices to make. For example:

You come to a set of doors. One has a bright light coming from it. The other is dark.

If you choose the bright door, go to this page. If you choose the dark door, go to this page. If you turn around and make a sandwich, go to this page.

Your choice will affect the story. One path may end the story early, possibly with you falling into a pit of lava or just enjoying a sandwich. Another will send you down a long corridor to a magical science realm and start the adventure. It’s not always done with a direct choice by the reader, though this is the norm. I’ve read some that require a roll of the dice or a flip of a coin, and one even required you to keep stats and an inventory. I don’t have that one anymore. I don’t remember what happened to it but it was way too involved for me, like a one person tabletop RPG. I even saw it done in comic form once in a Free Comic Book Day Adventure Time comic. So how does one go about making such a story and why would I not even try?

Continue reading →

“Yesterday’s” Comic> Scooby-Doo Team-Up #8

Hey intro, someone finally met George Jetson like you asked!

Scooby-Doo Team-Up #8

DC Comics (March, 2015, as featured in the second volume of the collection on comiXology)

“Future Shocked”

WRITER: Sholy Fisch

ARTIST: Scott Jeralds

COLORIST: Wendy Broome

COVER ART: Dario Brizuela & Franco Riesco

EDITOR: Kristy Quinn

Continue reading →

BW’s Daily Article Link: The TARDIS’s Wooden Console Room

It seems every showrunner needs to have at least one console room of their own when it comes to modern Doctor Who, sometimes two. In classic Who there was a similar design to the original: white walls with rondels all over, the same basic exterior door design, and an updated console. The screen moved from hanging from the ceiling to being embedded in the wall and the console got more switches and computer screens but that was it…except for a couple of seasons during Tom Baker’s run as the Fourth Doctor.

From this first appearance in “The Masque Of Mandragora” to the original’s return in “The Invisible Enemy” (K-9’s first appearance), the second control room, a wooden room with a more compact console, was the first time the TARDIS console room set underwent a massive change. This is rather normal for the franchise in the New Who era but the only time it happened in classic Who. (Though a change was planned for Silvester McCoy’s TARDIS even before the big change in the TV movie that had some radical differences. It didn’t end up being used before the original series was canceled but a mock-up was made when McCoy hosted a marathon of classic episodes.) Screenrant contributor Craig Elvy goes over the brief history of this alternate control room.

Standing Up For The Humans Of Godzilla

I thought only Matt Burkett swore to Godzilla?

Regardless of what others will tell you, humans are a requirement for a good Godzilla movie. They set up the plot, in some cases the reason the monsters are fighting, and help it be a movie rather than just a Kaiju Big Battel event. There’s only so much you can do with the monsters. There have been movies that forgot the monsters (Legendary’s first Godzilla comes to mind almost immediately) and they do ultimately drive the story as the best human plots tie in to either the monsters or the aliens attempting to use the monsters. Roland Emmerich got this right as did both Godzilla cartoons and both the excellent Dark Horse and IDW runs of the comic. Humans are the reason the monsters exist after all.

YouTube channel Up From The Depths (I’m betting a reference to the Hanna-Barbera theme song) seems to recognize this, putting out a list of his top 10 favorite Godzilla human characters. None of the American humans show up either from movies, cartoons, or comics, but it’s still a good list. However there are two entries I think he missed.

Continue reading →

“Yesterday’s” Comic> Robotech Masters #6

Is this about the dress gag being left out of the previous issue?

Robotech Masters #6

Comico The Comic Company (February, 1986)

“Prelude To Battle…”

ADAPTATION: Mike Baron

PENCILER: Neil D. Vokes

INKER: Keith Wilson

COLORIST: Tom Vincent

LETTERER: David Cody Weiss

EDITOR: Diana Schutz

Continue reading →

BW’s Daily Trailer: Godzilla Vs. Kong

Okay, I have questions. Not why is Godzilla doing evil things, because I presume that’s part of the plot. It’s more like why did they have to make Godzilla evil when he’s been a protector for the first time since Godzilla 1985? It is really so wrong to see heroes team up? I’m also curious where the little girl came from since I don’t remember anyone with that light skin on Skull Island? At least we’re finally getting a battle during the day without rain. Granted it’s like sunset, but it’s a first for a Legendary battle with Godzilla. (Kong at least got to enjoy some sun.) I can’t say I’m super excited but I do still want to see this, even if I’d rather it was Godzilla and Kong teaming up since in this continuity they’re both heroes. I already saw King Kong vs. Godzilla when I was a kid. I don’t need Batman V Superman take two.

An Author Discusses The “Negative Character Arc”

In storytelling you have the hero’s journey, how he, she, or they are led into their adventure and ultimately victory over the villain. However, the villain has an arc as well. Some villains are just naturally evil and I do defend those kinds of villains. Some people just enjoy being horrible. However, some villains, and even antagonists who aren’t necessarily evil so much as making terrible decisions that ends poorly for everyone including themselves, do have a journey that may not necessarily redeem them but shows how they fell.

I have two videos below from author and YouTube teacher Abbie Emmons. In the first she goes over what the negative arc is and how it can be used in the story. That’s more on the creative side than an examination for most of you reading this but I’m posting it not only because it’s interesting but it leads into the second video. In that one Emmons goes over two widely different fictional characters, the MCU version of Loki as seen in the first Thor movie and the character Elizabeth Warleggan from the TV adaptation of Poldark. Loki’s arc is from one movie while Elizabeth’s happens over the course of the series but both are a good example of how the fall of the villain or the villain’s patsy lead to a great character, the one you love to hate.

Continue reading →